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7 Days as a Pet All 24 Confirmed Endings

Triggers for every confirmed ending plus the 13 unconfirmed names.

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All Endings Guide

Collectors hunt 24 confirmed endings in 7 Days as a Pet, with 13 unconfirmed names still circulating. This page lists every confirmed trigger in plain language so you can plan weeks instead of stumbling into comedy fails. Use the Endings Tier List for difficulty priority, Not Marnie for impostor routes, and Daily Tasks when chores are part of the condition.

No promo codes unlock endings — the Codes Hub stays empty on purpose.

Confirmed endings and triggers

  1. Good Pet — Perfect 7 days: all tasks, no mistakes.
  2. Best Friends — Sleep on real Marnie every night after Day 3.
  3. Pet Pile — Multiplayer: all pets share the same sleep spot the same night.
  4. Dear Diary — Find all Marnie diary pages, then finish the week.
  5. Okay Pet — Survive with a few mistakes but keep hearts alive.
  6. Mystery Meat — Eat Wrong Food twice instead of tipping the bowl.
  7. Follow The Dot — Follow the floor dot into the bedroom closet.
  8. Staring Contest — Stare at Not Marnie without hissing.
  9. Treat Time — Follow the night treat bag rustle.
  10. Great Escape — Walk out the open front door.
  11. Wrong Lap — Sleep on Not Marnie’s lap.
  12. Wrong Marnie — Pick Not Marnie at the end choice.
  13. Vet Visit — Skip dinner two days in a row.
  14. It Got Comfortable — Never scare Not Marnie away.
  15. This Is Fine — Max out the stove burners.
  16. Toilet Trained — Use the toilet, then flush.
  17. Toilet Sommelier — Drink from the toilet.
  18. Bath Time — Jump in the bathtub or eat poop until you vomit.
  19. Fluff Cycle — Nap inside the dryer.
  20. Chicken Heist — Eat the whole fridge chicken.
  21. Hollowed Out — Let the monster catch you.
  22. Noise Complaint — Meow spam until neighbors complain.
  23. Not Microwave Safe — Put foil in the microwave and turn it on.
  24. Tag You’re It — Get caught during a Not Marnie chase.

Unconfirmed names (track only)

These titles are reported in community lists but not confirmed with stable triggers here: Flushed Away, Hole In One, Don’t Blink, Extended Stay, Understudy, Peeping Marnie, Bunk Buddy, Gravity Tester, If I Fits, Loaf, Zoomies, Fetch Forever, Beep Beep Beep. If you verify one, cross-check against patch notes on the Updates Hub before treating it as gospel.

Routing families

Clean survival family

Good Pet, Okay Pet, Best Friends, Dear Diary. Require chore discipline, sneeze tests, and safe sleep. Start with Getting Started and Survive the Week.

Impostor family

Wrong Lap, Wrong Marnie, Staring Contest, It Got Comfortable, Treat Time, Follow The Dot, Tag You’re It, Hollowed Out. Master deterrence first on Not Marnie, then break rules deliberately.

Comedy prop family

This Is Fine, Toilet Trained, Toilet Sommelier, Bath Time, Fluff Cycle, Chicken Heist, Not Microwave Safe, Great Escape, Noise Complaint, Mystery Meat, Vet Visit. Easier after Update 4 opens Garage & Yard for more prop access (Update 4).

Co-op family

Pet Pile needs coordination. Noise Complaint and lamp-adjacent fails can grief teammates — call the plan.

Suggested collection order

  1. Okay Pet (learn hearts)
  2. Great Escape, Toilet Trained, Noise Complaint (fast intentional fails)
  3. Mystery Meat, Vet Visit, Treat Time
  4. Wrong Lap / Wrong Marnie (after you can identify her)
  5. Best Friends, Dear Diary
  6. Good Pet
  7. Pet Pile with a premade group
  8. Remaining horror catches and prop gags

Tier rationale lives on the Endings Tier List.

Week planning template

  • Days 1–2: Establish sneeze tests; avoid comedy props if chasing Good Pet.
  • Days 3–5: Begin Best Friends sleeps or stack diary pages.
  • Day 6: Lamp hunt — do not start Fluff Cycle mid-blackout.
  • Day 7: Toilet traps active — Toilet endings are easier but Good Pet is harder.
  • Finale: Verify Marnie before the end choice.

Food, hearts, and ending collisions

Eating Wrong Food twice locks Mystery Meat bias; tipping saves survival weeks. Skipping dinner for Vet Visit conflicts with heart recovery from full boards. Meow spam for Noise Complaint can steal control during chases. Always pick one primary ending per week unless you are experienced enough to layer Okay Pet with a comedy fail.

Multiplayer checklist for Pet Pile

  • Agree on furniture before night.
  • Sneeze-test any Marnie near the pile.
  • No teleports into the spot at the last second.
  • Everyone must actually sleep — AFK pets break the condition.

Tracking progress without scripts

A simple note of cleared names beats risky ending-tracker injectors. If you still research helpers, read Survival Helper and the Scripts Hub safety sections first.

Twenty-four endings sounds huge until you group them. Clear the survival family, then schedule impostor weeks and prop gag weeks. Keep this list open while you play — and remember the thirteen unconfirmed names are watchlist only until ZipNil or reproducible clips lock them down.

FAQ

Frequently Asked Questions

Quick answers for chores, Not Marnie, endings, and survival.

How many endings are confirmed?

24 confirmed endings with known triggers, plus 13 unconfirmed names without stable triggers on this wiki.

What is the Good Pet ending?

Complete a perfect 7 days with all tasks and no mistakes.

How do I get Best Friends?

Sleep on real Marnie every night after Day 3. Verify with the sneeze test from Not Marnie.

What is Pet Pile?

A multiplayer ending where every pet shares the same sleep spot on the same night.

Where should I farm first?

Follow the priority ranks on the Endings Tier List.

Do codes unlock endings?

No. See the Codes Hub — there are no active promo codes.