7 Days as a Pet All Six Daily Tasks Explained
Chore board mastery, food inspection, debuffs, and how sleep restores a heart.
Every day in 7 Days as a Pet revolves around the chore board. Clear all six daily tasks, manage risk while doing them, then sleep — that loop is how you keep three hearts healthy and steer toward Good Pet or Okay Pet. This guide deep-dives each chore, common debuffs, and the recovery rule so you can stop dying to bowls and bathrooms.
New to controls? Skim Getting Started first. For day-by-day hazard timing, use Survive the Week.
The six tasks at a glance
- Eat food — kitchen bowl; inspect first
- Drink water — legitimate water dish
- Scratch post — designated post (separate from Marnie sneeze scratches)
- Sunbeam nap — lie in the marked sun patch long enough to credit
- Litter box — standard box interaction
- Evening call — living-room phone call to finish the social chore
Miss any one and you jeopardize the “complete all tasks + sleep → recover 1 heart” rule. That recovery is often the difference between surviving a Not Marnie scratch and getting run over at zero hearts.
Heart recovery and failure states
- 3 hearts maximum.
- Hazards and story fails remove hearts.
- All tasks done + sleep can restore 1 heart.
- 0 hearts → run over / run failed.
Plan chores before night events. If you are at 1 heart with two chores left and Not Marnie active, finish chores in safe rooms first, then deal with the impostor using tips from Not Marnie.
Task 1 — Eat food (highest lethality)
Always inspect before you eat. Threat examples players report:
- Wrong Food (story item for Mystery Meat if eaten twice instead of tipping)
- Eyes in the bowl
- Brick or other solid “food” kills
Safe habit: inspect → eat only if clean → otherwise tip/avoid. Skipping dinner intentionally across two days routes toward Vet Visit — useful for collectors, terrible for survival weeks. Chicken Heist (whole fridge chicken) is a separate greed ending; do not confuse it with normal bowl credit.
Co-op note: if another pet tips your bowl mid-inspect, re-check. Do not greed eat during a chase.
Task 2 — Drink water
Use the normal water dish. Drinking from the toilet is Toilet Sommelier territory and can tank a clean run. Dehydration debuffs make later platforming (attic ladders, yard fences after Update 4) clumsier — hydrate early.
Task 3 — Scratch post
Interact with the scratching post until the board ticks. This is not the same as scratching Marnie for the sneeze test, though you can do both in one afternoon. Cats often reach awkwardly placed posts faster; dogs may path around furniture — pick kits via Cat vs Dog.
Task 4 — Sunbeam nap
Enter the sunbeam and wait for the nap credit. Leaving early wastes the channel. Do not confuse sunbeam naps with dryer naps (Fluff Cycle), closet dots (Follow The Dot), or pretend sleep practice from Day 0. Sunbeam is the board task; other sleep spots are ending tools.
Task 5 — Litter box
Use the litter box once per day for credit. “Creative” bathroom play unlocks comedy endings: Toilet Trained (use toilet then flush), Bath Time (bathtub jump or eat poop until vomit), and related unconfirmed names. Keep Day 1–5 litter normal if you want Good Pet.
Task 6 — Evening call
Find the living-room phone and complete the evening call interaction. Players who clear five chores then forget the phone lose heart recovery at sleep. In busy co-op lobbies, call early before emote spam blocks the prompt.
Suggested daily route (efficient, safe)
- Board check
- Water
- Inspect + eat
- Scratch post
- Litter
- Sunbeam
- Optional Marnie sneeze test
- Evening call
- Final board verify
- Safe sleep (real Marnie lap only if you are on a Best Friends plan after Day 3)
Adjust for Day 6 lamps and Day 7 toilets — those override pure efficiency. See Survive the Week.
Debuffs and soft penalties
While exact UI names vary by patch, expect hunger, thirst, hygiene, and stress-like penalties when chores slip. Practical effects:
- Slower stamina for dog sprint lines
- Messier camera during Not Marnie confrontations
- Higher odds you accept a bad bowl under pressure
- Missed sleep recovery cascading into Day 6 hunt fails
Treat unfinished boards as an emergency, not flavor.
Intentional chore fails for endings
| Goal | Chore abuse |
|---|---|
| Mystery Meat | Eat Wrong Food twice (do not tip) |
| Vet Visit | Skip dinner two days in a row |
| Toilet Sommelier | Drink toilet water |
| Toilet Trained | Use toilet + flush |
| Bath Time | Bathtub jump or vomit route |
| Chicken Heist | Eat whole fridge chicken |
| Noise Complaint | Meow spam (not a board task, but timing overlaps evenings) |
| This Is Fine | Max stove burners |
Full trigger list: All Endings. Priority order: Endings Tier List.
Multiplayer chore etiquette
- Do not tip every bowl “for fun” in a Good Pet lobby.
- Call out Wrong Food so teammates do not chain Mystery Meat accidentally.
- Share lamp duty on Day 6 after chores.
- Autofarm scripts desync boards — read Survival Helper risks before enabling Auto Task.
Tie-ins to hearts, nights, and updates
Chores feed heart recovery; heart recovery feeds night survival; night survival feeds ending choice at week’s end. Update 3’s attic and Update 4’s garage/yard add optional detours — clear the six basics before sightseeing props for Dear Diary or comedy endings (Update 4).
Master the board and the house gets fair. Ignore the board and even perfect Meow timing will not save a zero-heart sprint to the street.
Frequently Asked Questions
Quick answers for chores, Not Marnie, endings, and survival.
What are the six daily tasks?
Eat food, Drink water, Scratch post, Sunbeam nap, Litter box, and Evening call on the living-room phone.
How do I recover a heart?
Complete all daily tasks and sleep. That combination can restore one heart.
Why did eating food kill me?
You must inspect first. Wrong Food, eyes, or a brick can be lethal. Tip suspicious bowls unless farming Mystery Meat.
Does the scratch post count as scratching Marnie?
No. The post is a chore. Scratching Marnie is for the sneeze identity test described in Not Marnie.
Can I skip chores for endings?
Yes — intentionally. Vet Visit and others need fails. See All Endings before sabotaging a survival week.
Where should I go after learning chores?
Follow Survive the Week for Days 1–7 timing.